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this is actually a LONG stride from the previous animation... the center
ball actually belongs in the same array as the rest, treated exactly the
same. I was going to get rid of it but the other balls kept floating off
collectively and I couldn't keep the camera on 'em. So I just added one
with a big radius at the origin, viola: gravity anchor. There seems to be
some realistic bouncing and collisions, I think I'm getting closer...
"Rick [Kitty5]" <pov### [at] dialpipexcom> wrote in message
news:38aaa094$1@news.povray.org...
> nice, forget the motion blur, make it slower, and throw a extra 20
orbiters
> at it - that would look captivating - especially if you can get the
> collision detection and have them bouncing off each other
>
> Rick
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Attachments:
Download 'fray32.mpg' (533 KB)
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